If you're like me, then you love a well-executed RPG morality system, as the best of them force you to weigh every single decision you make and live with the narrative and social consequences they create. Despite the fact that I 100% prefer to take the more benevolent approach in RPGs when it comes to relationships and story outcomes, I'm also a rotten thief, and I'm not ashamed to admit it. The thing is, if a game allows me to steal something without consequence, I'm going to do it, and I won't even think twice about it. However, that's where the concept of RPG morality begins to break down, because when an immoral action promises content and carries no meaningful consequence, most players have little reason to show restraint. In fact, Playground Games' upcoming Fable reboot just proved that, and it hasn't even launched yet.
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