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As the Famicom turns 43, Kirby and Super Smash Bros. creator Masahiro Sakurai says it's the console that had the biggest impact on him as a developer

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As the Famicom turns 43, Kirby and Super Smash Bros. creator Masahiro Sakurai says it's the console that had the biggest impact on him as a developer

Kirby and Super Smash Bros. creator Masahiro Sakurai and Square Enix are celebrating the 43rd anniversary of the release of Nintendo's first major home console, the Famicom.

As Super Mario Bros and The Legend of Zelda are fresh off celebrating their 40th anniversaries, and Donkey Kong celebrated its 45th last week, Nintendo's first proper home console – not counting the single-game Color TV-Game series, which had been released beforehand – the Famicom celebrates its 43rd today. While it would take another couple of years for the console to arrive as the NES in North America (and another couple on top for the UK), the Famicom dropped in Japan on July 15, 1983, with Donkey Kong, Donkey Kong Jr., and Popeye in tow.

Sakurai, whose sole NES credit is directing Kirby's Adventure, which was one of the final Nintendo-published releases on the system, posted on Twitter (via machine translation) wishing the console a happy 43rd anniversary. He added that the platform – despite consoles releasing before and after – had the biggest impact on him as a game creator.

Square Enix also posted a short video celebrating the release of the classic console, showing the original Final Fantasy booting up on the platform (with a Dragon Quest box sitting off to the side). The two most iconic and influential JRPG series of all time both started on the platform, making it a crucial place for the genre.

Back in 2023, Sakurai released a video about the Famicom on his 'Masahiro Sakurai on Creating Games' YouTube show, where he dubbed it "perfect". The director opened the video saying, "I can proudly say I've developed a game for the Famicom, aka the Family Computer. That makes me pretty lucky!"

Sakurai bought the console in 1983 – owning one of the earlier models which featured square buttons instead of the circular A and B buttons seen by the time the NES was released. As for one reason the console remains such an iconic part of his life, he points out the massive leaps in game development back then, using the gulf in scope between 1983's Mario Bros. and 1985's Super Mario Bros. as an example.

He points out that there are a number of game developers like Nier's Yoko Taro, Devil May Cry's Hideki Kamiya, Kingdom Hearts' Tetsuya Nomura, and Doom's John Carmack who are the same age as Sakurai, "but only a small handful of them ever actually developed a game for the Famicom."

Sakurai adds, "If the Famicom had never existed, the shape of the modern game market – really the entire video game industry – would be completely different." And that even though the games are easily available and may seem quaint now, Sakurai says, "what I really want to stress is that at the time, it truly was an absolute dream machine."

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