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"There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"

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"There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"

An id Software developer says there is no benefit to being owned by Microsoft after the Xbox-owned developer faced mass layoffs one day before the launch of a new Doom DLC expansion.

Speaking to Gamedeveloper, the unnamed source at the Doom developer explained, "They [Microsoft] didn't even wait to see if the product is successful before they got rid of the team."

And had Microsoft waited, it would've seen that Doom: The Dark Ages' Revelation DLC has netted rave reviews on Steam and is one of the top-rated games of 2026 on Opencritic.

Reports say the studio has seen 136 of its 185 developers laid off by Microsoft, in its fifth round of mass layoffs since spending 75 billion to acquire Activision Blizzard. Despite the publisher apparently pushing Bethesda to make more Doom games, Xbox saw fit to seemingly gut the team behind the iconic franchise.

"There are no benefits to being owned by Microsoft," the developer continues. "In fact, they have destroyed immense amounts of value that I don't even think that they're aware of."

Unfortunately, even if you release a good and successful game now, you're still not safe. Doom: The Dark Ages was the "biggest launch in id's history" when it launched in 2025, and just over a year later, id has reportedly been made a shell of its former self.

Meanwhile, Ubisoft is in the process of letting go of 51 developers at Ubisoft Barcelona, right as Assassin's Creed Black Flag Resynced was is released. One Gamedeveloper source echoed this, saying, "It feels like we put a good product out and it just has zero effect on your longevity in the industry."

There really aren't many studios left with the legacy of id Software – the studio that revolutionized the FPS, which would then go on to become the biggest genre in the world for a time – and it's a studio that has never really had any major missteps either. It's a shame to think that years of knowledge might be lost as 136 developers seek out new employment in an industry with fewer jobs to go around.

"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"



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